Bruno Rizzoli,
Game designer - Mechanics & Narrative

Sacred Purge, Nox Divinum Studio

2D Fighting Game, Story-Driven, Sci-FiMy role: Lead Mechanics Designer, Narrative Design Assistant, Character Design Assistant, Community Manager.

LooterGeist

Mobile Rogue Like game, Real-Time combat based on Taps & Swipes.My role: Full Solo Dev.

LightHeaded

Psychological Horror & Puzzles.My role: Game & Mechanics Designer, Programming Assistant.

Stellaris Resources

Tower Survivor 3D Game, space ambiented.My role: Game & Mechanics Designer, Concept Art, UI/UX Design.

What do I bring on the table?

🧠 ⚙️ 🖋️ 🚀 🎮 🎨

Creative Thinking - System Creation - Narrative Coherency - User Focused Design - Original Concepts - Drawn Guides

Who am I?

My name's Bruno, also known as Carpinchill, I'm a Game Designer and Indie developer, focused on engaging and memorable gameplay concepts, driven by the will of telling a story.As a person, I'm capable of directing group conversations to bring up their best potential, hearing and communicating through departments the ideas to ensure a smooth workflow.

Sacred Purge, Nox Divinum Studio

2D Fighting Game, Story-Driven, Sci-FiMy role: Lead Mechanics Designer, Narrative Design Assistant, Character Design Assistant, Community Manager.